﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ActionSystem.Core
{
    public class StateMachineTool : MonoBehaviour
    {
#if UNITY_EDITOR
        public TextAsset SMConfig;
        public bool useRootMotion = false;
        public Transform rootBone = null;
        public UnityEngine.Matrix4x4 localToWorldMatrix => transform.localToWorldMatrix;
   
#endif
    }

}
